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InsideQC Forums • View topic - What if Quake had no medieval content?

What if Quake had no medieval content?

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What if Quake had no medieval content?

Postby scar3crow » Sun Dec 29, 2013 8:00 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Re: What if Quake had no medieval content?

Postby frag.machine » Sun Dec 29, 2013 12:36 pm

There's no secret that Carmack just wanted to remake Doom, following his "porn movie philosophy". And TBH I would be OK with a Doom game with the idtech2 engine as long they would save the Quake idea to another moment.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What if Quake had no medieval content?

Postby ceriux » Mon Dec 30, 2013 2:53 pm

im not sure if id like quake as much or even at all. i perfer quake 1 over quake 2 one because of gameplay and because quake feels original there are plenty of tech inspired shooters.
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Re: What if Quake had no medieval content?

Postby Dr. Shadowborg » Thu Jan 02, 2014 6:32 pm

Carmack at his silliest. Quake would have been a commercial success, looking at what it was up against when it was released.

It wouldn't have been the rare masterpiece it was though. Also, there was plenty of medieval in Doom. Seriously, it would have been like Doom3 with Quake2's textures.

I think he should rethink his views on "story irrelevant, games as porn". That kind of thinking is fine for whatever cellphone game of the moment you make, not for when you are making masterpieces that people will keep coming back to.
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