Fixed MH's version for AMD newer drivers, seems you need to flush the buffer as soon as it has uploaded or it will overflow rather unceremoniously.
Updated curl to latest version and now the game browser works again (thought all servers where dead seems im wrong hehe).
Moved things to a fresh codebase so my current version has all the bells and whistles (editors included) it also plays vanilla game dll's again

Made Curl link statically again.
Made glew a static lib to check if theres any difference in regards to barnes VBO mem code seems its still broken though oh well :/.
Fixed precompiled headers.
Used parallelization on the heavy render calls, runs upto 8 threads now if your cpu can handle it.
Fps wise you wont see much if you are allready capable of running Doom3 at 60 fps, its locked at that refresh rate and changing it causes things to behave really nasty.
You can go a bit higher with vsync off though.
P.s big freaking huge warning if you got comodo internet security it breaks Doom3 and not only that game
my lga2011 corei7 with 16 gig 1600 mhz ram stalled when it was running causing windows to think that the driver had crashed and bluescreening my ass off ouch.
TODO:
Move over to a cmake or premake system.
GLEW also works on linux mac and other systems and many of those allready come with devpackages ready to compile against (no need for SDL only OpenGL and X or whatever screen server you are running).
Removing EAX and move to EFX instead (OpenAL soft).
Updating ZLib for pk4.
Get someone to help porting the internal editors to WxWidgets (i HOPE).
Productivity is a state of mind.