
Useless is probably an exaggeraiton but the code was either dead or broken so no need to keep it in.
Example a rather hefty chunk of code was for the Quake3 script debugger but it was excluded from the build because it lacked some functions that where newer ported to C++ from Q3 (mostly msg functions).
then theres the FPU state checking which only works on windows due to missing ports to other OS (most of it was also disabled).
Or a rather hefty chunk of code for removing degenerated vertexes / indexes (defunct).
And many more like the dmap compiler still having its standalone code for drawing besides using Doom3's render for that now

MH's VBO code works rather well on nvidia and according to him it also worked on ATI at the time, but newer driver releases broke it,
so it took me quite a while to hunt down that on ATI atleast you need to flush the mapbuffer before sending the data on its way,
or it will owerflow causing some rather nasty looking black areas / flickering shadows and a whole bunch of other problems.
So it works on ATI now i just hope i didnt break it for Nvidia along the way
