This was MH's take on a no nonsense Doom3 engine

its a bare Doom3 no radiant or any other editors built in besides the map compilers.
It uses Glew for its OpenGL Api.
It has numerous fixes he made like vertexbufferrange better timing and fixes for black ase models.
Uses improved fragment based interaction shader code.
Improved render code.
Runs on ultra setting all the time code for setting lower standards was removed completely.
My contribution.
All of iodoom3's fixes.
All of dhewm3's fixes.
SikkPins fix for matrix calls.
Better TGA and Jpeg image code.
All of fabian sanglards fixes (based on his PVS studio checks).
Readded rendertools and auto overbrights (its dark and scary even with overbrights).
It runs like oil on ATI cards yay

Visuals are close to photo realistic which is also rather meh,
unless you have HD textures installed (the games low res images really show).
Try it and let me know how you like it
