by toneddu2000 » Tue Aug 05, 2014 8:42 am
completely agree leilei, the problem is: "if you want to create a game in 2014 that wants to have a(any kind of)audience, you MUST obey to some graphics/physics nowadays standards....Or you can do MineCraft (which, after 1 year, had mods that emulated those graphics/physics nowadays standards...)"
After that you can start thinking at your supercoolmagicfaboulous game(the gameplay I mean), but prerequisites remain.
- my first commercial game, made with FTEQW game engine