
Not that cutscenes are without problems either...
Btw fixing the broken lightpoint code had the curious side effect of turning off the somewhat colored appearance my engine has been (suffering ?) from,
it looks a bit bland now compared to before but i guess it just takes some getting used to after the massive overdose of colored lighting

Somehow i broke malice while hunting the before mentioned bugs sigh, now i get a heap collision error on the first map, and a bad lmp if i increase heap size
