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InsideQC Forums • View topic - CocoT announces Transloquake

CocoT announces Transloquake

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Postby Trinca » Mon Feb 26, 2007 9:28 pm

[21:15] <neg|ke> viewtopic.php?t=610
[21:21] <neg|ke> if you do map, i'll do one as well ;)

so when can we start?
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Postby CocoT » Tue Feb 27, 2007 7:47 am

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Postby CocoT » Mon Apr 16, 2007 9:23 pm

Just a little *bump* to let you all know this project is still alive :)
Well, it was really close to disappear in a snap, though, as my HD died on me suddenly a couple of weeks ago with no warning sign (well, or let's say that by the time I saw the warnings, I couldn't access windows anymore and, a hour later, the HD was totally RIP). I saw it *a little bit* coming, though, I guess, as I had a couple of days before made a back-up copy of my personal Quake files, so, don't worry, no "I've lost it in a crash" excuse for me (I guess I have (surprisingly) stuck to the first my own "", after all ;)) ...
I *am* terribly busy with work though, as well as terribly busy with immigrations questions pertaining to my upcoming American permanent resident status (yup, you read it well ;)).
I'll keep you up-to-date. I'm hoping to have some time in the end of May to make more progress.

So yeah... an update to tell you there is no update.
...but I'm handing everyone frog legs to make up for it.

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Postby Sajt » Mon Apr 16, 2007 9:28 pm

Them hips were made for babies!

edit: HOLY COW do not do a google image search for hips. I didn't know people took pictures of people having babies O_O
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby scar3crow » Mon Apr 16, 2007 10:14 pm

Sajt was homeschooled. As an orphan. Alone.

CocoT - suck, but Im glad you got it backed up. Those frog legs look like tiny chicken butts, and not appealing at all. Im yet to have frog Ive enjoyed. The whole one time. Wasnt bad, just wasnt worth having again.
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Postby CocoT » Tue Apr 17, 2007 9:51 pm

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Postby Kools » Tue Apr 24, 2007 4:33 pm

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Postby leileilol » Tue Apr 24, 2007 5:02 pm

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Postby CocoT » Sat May 19, 2007 9:40 am

Aww, Koolio, we miss you!!! It'd be great to see what you had coded so far for Hurried Descent II. I also wish Counter-Attack had been released... or Quake Domination (but I don't remember if you worked on that one or not)...

Anyway, here is a little screenshot of my next Transloquake map in construction. Early stage of development, no lights, but it might give you an idea... :) I'll post more screenshots once it's closer to completion (a relative one, though, as I intend to polish up all maps once I've reached a satisfying amount ( which I've set to 8 ))

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Postby CocoT » Sat May 19, 2007 6:36 pm

On another positive note, I also figured out why a map I had worked on a while ago did not compile. I had pretty much given up on the idea of including it, but now it looks like it could again be part of the bunch :)
It's a little more "urban" than the other ones, with gutters on the bottom and huge metal pillars all rising up to the stars. The pillars work as a way to make your task more difficult, as they continuously block your view... You can, however, use them to make your translocator bounce towards your desired location... hehehe...
Again, this is obviously a screenshot of a map in construction :wink:

Image
Last edited by CocoT on Sun May 20, 2007 10:17 am, edited 1 time in total.
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Postby CocoT » Sun May 20, 2007 10:04 am

... and some space insanity for what might become the final map of this mod's first version (leaving to two the amount of maps I still have to design)... Some of these big portals will be teleporters, too. Contrary to the other maps, missing your target will almost automatically mean death...
Note: Please don't mind the misaligned textures :wink:

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Postby Sajt » Sun May 20, 2007 10:51 am

Haha.. looks trippy :D I can't wait for this.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Baker » Sun May 20, 2007 11:11 am

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That looks wild!
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Postby CocoT » Sun May 20, 2007 12:23 pm

Hehe... thanks, guys :)
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Postby CocoT » Sun May 20, 2007 10:16 pm

Well, that space map is apparently very demanding on brushes, I think maybe due to the fact I have been moving and distorting those portals a little too much... I have some issues with it, but nothing that cannot be resolved, I'm sure! :)
Otherwise, I added the platforms to the castle-themed map. That one also comes with special traps (the red crosses on the second screenshot), which kill you instantly if you translocate onto them (but that'd be pretty stupid) or fall through them after missing a shot (more likely). I obviously also need to "light" the map... now, that's something I'm not looking forward to :?

Note: I know the FPS shows a pretty low number, but then the computer I'm using is a little old. I've tried it on a slightly newer one and everything runs fine :)

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