So here is it, TRANSLOQUAKE DEMO 1!
(note: if no file is showing at the address, it will soon. I've just uploaded it and maybe it needs to be accepted first by FilePlanet)
http://rapidshare.com/files/34123075/tr ... 1.rar.html
(for those who would prefer a mirror)
It comes with a help document that is pretty self-explanatory, but maybe there are a couple of things I might want to add.
- The mod was built using Darkplaces and I thus really encourage you to use it when playing. I've tried other engines but obviously the mod is not optimized for them and you'd be missing one or more elements (demos, music, skyboxes...)
- It comes with code source and map source, feel free to play around with them.
- Maps have not been vissed. It would have taken a lot of time on my computer (a little more than a day) and, since I'm also using my laptop for work, I really could not afford it. I think maps are still playing fine, though. I'll work on vissing my maps using a friend's computer for the "bigger" releases.
- The code is not what I spent the most time on. If you see ways to optimize it, fix stuff or add things to make it better, don't hesitate to point them out. I'll welcome any positive change and will be willing to include your code suggestions in the following versions of the mod. Obviously, it's my goal to improve it myself, too, but, well, you see what I mean...
- I haven't included (for lack of time) extras_r4 into the mod. If you want to do so (if only to add rising water and create "reverse" Hurried-Descentesque levels), go ahead and don't hesitate to upload your new source code, so that it will be a feature that will be available to mappers in the next versions.
- Remember that the music included is not freely re-redistrubable, but everything else is (just give me some credits if you reuse the maps, mmokay?

).
- Oh, yeah, and, I've changed the bonus1 map slightly since the video. I've made the older skybox (chaoscity) still available if you really prefer it.
- The tutorial map is called "tr4"... I know, not the most practical, but, don't worry, all this will be fixed for the full release (I thought it didn't really matter at this point and didn't bother changing some of the specific info in the code)
Mmm... I think it's about it! I hope you enjoy this little demo and, who knows, that it might inspire you to build maps!
As I was explaining earlier, I have a lot of work in my profesional life waiting for me, so I probably will pause for a couple of weeks before being able to keep on working on this, but I will certainly keep on checking the forums and follow up on your feedback
Note: The best I did on the bonus map is to have only 2 keys left... I'm sure it's beatable, though (make sure you grab a handy little bonus hidden in it, however)... The one that posts a demo (that runs under DP, please and without fiddling with the code!!) of him/herself beating it will see it becoming the new official "demo1" of the next releases!
