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InsideQC Forums • View topic - A little mod...

A little mod...

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A little mod...

Postby Orion » Thu Mar 08, 2007 6:04 pm

Hi there.

I've made a little quake mod with bots, some features and bugfixes...
See readme for details.
I hope that you'll like!

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Postby Entar » Thu Mar 08, 2007 7:13 pm

Not bad, I like how you mixed up the weapons and such, and gave the grunt a reload animation. My only complaints would be that the walls bleed (what?) and that one of the monsters looks like a Quake2 monster - is that a from scratch Quake1 mdl conversion or did you just steal it or something?
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Postby Orion » Thu Mar 08, 2007 7:50 pm

I've stealed from Quake2 and converted'em with quark.
But the skin colors are messed up, so I've used ACD See to convert pcx to bmp, imported the bitmaps, and there's the model.
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Postby Entar » Thu Mar 08, 2007 8:32 pm

Yeah, that's copyright infringement, afaik. You'll want to replace that.
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Postby leileilol » Thu Mar 08, 2007 8:44 pm

That's my line, jerk
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Postby Orion » Thu Mar 08, 2007 9:15 pm

Look, I'm not an out-of-law, but I don't really "stealed", I've Quake2 installed here, and I've just converted from md2 to mdl.
And, I don't agree that's a copyright infringement.
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Postby Sajt » Thu Mar 08, 2007 10:50 pm

It is copyright infringement, but don't worry. Nobody cares. Nobody thinks you're an out-of-law because dozens of mods already out use converted Q2 models and such.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Orion » Thu Mar 08, 2007 10:57 pm

Yeah, that's right.
Now I'm working on the Flyer, replaces Scrag.
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Postby Sajt » Thu Mar 08, 2007 11:04 pm

What's kind of funny is that this is almost exactly the same as a mod I made a few years ago (but didn't release). It had the same Q2 monster replacements (enforcer, gunner) plus the soldier. They used the same weapons as the player so their shotguns would actually blow you back (and the gunner could juggle you in the air just like in your mod). And they dropped weapons/ammo when they died. And they used pain skins and the enforcer shot properly when he did his shooting death animation.

But my mod had beheading :) Sometimes when monsters died their head would rip off and bounce around, I added special headless frames to the Quake monsters for this :)

I still want to do more on that mod someday, it's pretty fun
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Postby Entar » Thu Mar 08, 2007 11:11 pm

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Postby Orion » Fri Mar 09, 2007 1:38 am

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Postby FrikaC » Fri Mar 09, 2007 11:36 pm

FrikaC
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Postby Orion » Sat Mar 10, 2007 3:06 am

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Postby Up2nOgOoD[ROCK] » Sat Mar 10, 2007 8:16 am

-up2
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Postby Megazoid » Sun Mar 11, 2007 2:01 pm

Orion: I'm guessing you haven't seen Nirvana: Life of The Fighter by Christopher Dozier a.k.a Arwing?




ImageImage

Please direct all your Todd Hollenshead hate mail to quake.terminus2 - @ - virgin.net. Thank you.
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