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InsideQC Forums • View topic - A little mod...

A little mod...

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Postby Orion » Sun Mar 11, 2007 9:07 pm

Pretty cool!

The monsters are more challenging!!
Awesome AI, they jump out of water, ledges, etc.

Do you have the source code?

Thanks.
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Postby Sajt » Mon Mar 12, 2007 12:45 am

I don't like that mod. The monsters teleport around at high speeds and don't even move in the way they're facing (not to mention the movement speed not matching their animation makes them look like they're skating). It looks terrible.
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Postby Orion » Mon Mar 12, 2007 2:45 pm

Yeah, that's right.
The only thing I found cool is the improved AI, but they jump up too high, and when walking or running looks like they're skating...

I preferr my own mod hehe.. I'm adding new monsters now.
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Postby Sajt » Mon Mar 12, 2007 4:37 pm

And then there's the thing where as soon as you start a level (e.g. e1m1) a lot of monsters all over the map dive into water/slime and die and you can see their obituaries come up :)
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Postby Dr. Shadowborg » Tue Mar 13, 2007 1:22 am

Orion:

Not bad, the gunner needs some sort of muzzleflash or particle effect for his machinegun though.

Megazoid: That mod is teh ugh times seven. Not to mention the Q2 grunt doesn't die properly. And they all behave like hyperactive morons. =P
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Postby Orion » Thu Mar 15, 2007 5:21 pm

Second release here:


Some improvements in it.
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Postby Orion » Thu Mar 15, 2007 9:37 pm

Sorry, I forget to upload a model.
Grab it here:
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