by CocoT » Mon Jul 16, 2007 8:01 am
If my memory is correct, to include a waypoint file into the QC code rather than have it in an external file, you need to turn that waypoint file into a QC file (check the existing map_dm1.qc file to see how exactly it is done), called just after defs.qc in progs.src.
Then you need to call it in the "bot_map_load" routine in bot.qc (you'll probably see the other default maps waypoints being loaded there). Then compile the whole thing again, of course.
I don't really know what including it into QC really changes (except making the progs.dat bigger). I'm also unsure on how this all works with QuakeWorld, I must admit.
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