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InsideQC Forums • View topic - Frikbot X .way file Releases thread

Frikbot X .way file Releases thread

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Frikbot X .way file Releases thread

Postby Dr. Shadowborg » Fri Jun 22, 2007 7:04 pm

Latest Update:
2007-08-03




Thread Info:

I'm working on making / collecting some .way files for FBX. This thread is to post new .way file releases. Anybody who posts working .way files in here will also have their .way files uploaded to the FXRC (Frikbot X Resource Cube) located .

Update: You can now submit your files . Files will end up in for review before being added into the directory. No warez or porn please, otherwise I'll have to kill the script and then nobody will be happy. And I WILL know if anybody tries to use this for warez or porn because I'll be checking it regularly.

Please use name_mapname_fbxways.zip file conventions where name is the name / nick of author and mapname is the filename of the map that it goes to.

All zip files should contain any wayfiles and a small .txt indicating who made the wayfile and a link to the map that it goes with.

The intent of this is to create a sort of new Frikbot Waypoint Depot. When submitting .way files, please state who made the .way file, and any known bugs / anomalies.

All error reports and suggestions for .way file improvment are appreciated.
Last edited by Dr. Shadowborg on Fri Aug 03, 2007 4:28 pm, edited 16 times in total.
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Postby Monster » Fri Jun 22, 2007 11:05 pm

Awesome, Dr. Shadowborg. A new FBX .way depot :D once I finish tweaking these last few ID1 maps, I'll release all of them again here and they should work much better.

I also made waypoints for all 50 of the Dredd map series. I'll post those soon.
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Postby FrikaC » Fri Jun 22, 2007 11:32 pm

Maybe I should just bite the bullet and incorporate FBX - resource depot type stuff in my site.
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Postby Dr. Shadowborg » Sat Jun 23, 2007 12:24 am

Updated main with DMA6 .wayfile. I'll be continuing with the DMA series until I reach the end. (depending on worthiness. I know "excessus" is going to need to be looked at and corrected because of a really badly placed floor / spike trap that effectively ends up taking some health out of the level, as well as being annoying) After that, I'll see about tackling q1edge.

Monster:

Sounds cool, I'll be waiting to see both wayfile packs! :)

FrikaC:

Dunno. As far as I'm concerned, the more places these .wayfiles can be found, the better.
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Postby Monster » Sat Jun 23, 2007 12:27 am



Here are all of the ID1 waypoints, all tweaked to the best of my ability. These will surely work MUCH better than the original ones I made. There are still some strange errors that happen. The bots sometimes fall inside of lifts and thus become crushed. This doesnt happen that much that it is a major problem , however. I don't know how or why this happens, it could just be a bug within Frikbot. But I don't know if FrikaC is still up to updating Frikbot. :o

I have one more Dredd map to waypoint, and I'll release those. This last map has BSP waypoints for another bot (probably frog), and I have to figure out how to delete them from the map and make a normal .way. Heres the link to download all of the maps (they are actually for a ClanArena server, I just though it'd be interesting to waypoint them all and see how they work for DM). They are a LOT of fun w/the frikbots.

Have fun with the bots !

Dr. Shadowborg: I have trouble making the Frikbots jump correctly also. If I screw around with it for awhile, I'll usually get it working. I think it's because they dont get a good position from which to jump. I'll usually thrown in a waypoint with a precision flag going to the waypoint w/the jump flag, so they can jump the right direction. Most of the time this works.
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Postby Monster » Sun Jun 24, 2007 2:30 am

I've finished the Dreddpack waypoints.



The .ent file is included because xl1dm4.bsp has hardcoded BSP waypoints that do not work with FrikbotX. This .ent file deletes those BSP waypoints, allowing the frikbotX .way file to function.

Download the Dredd map pack here:


Have fun!

Dr. Shadowborg: Those two maps were alot of fun with the bots. Lots of carnage! Can't wait for the others in that series.
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Postby Dr. Shadowborg » Sun Jun 24, 2007 8:13 pm

Updated with DMA7 and DMA9, plus the final version of DMA6 made possible by Monster's precision flag suggestion. Also have uploaded copies of Monster's ID1 and Dredd map packs to the fbxways directory.

Cheers! :D

Monster: Thanks! I'll keep 'em coming. DMA8 and DMA11 will need to have their ents dumped to fix 'em, so I'll do them as a pair when the time comes.
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Postby Monster » Mon Jun 25, 2007 3:32 pm

Those two maps were fun, but in Four Lost Souls, a bot can get stuck outside of the level. When this happens, all of the other bots "shut down". I have no clue how this happens, it happens on a few of the levels I waypointed also. I noticed that he fell near the SNG, so maybe moving the waypoint around would help?

Maybe I'll waypoint Aerowalk.. thats a fun one :D
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Postby Sajt » Mon Jun 25, 2007 5:52 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Monster » Mon Jun 25, 2007 5:56 pm

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Postby Monster » Mon Jun 25, 2007 7:50 pm

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Postby scar3crow » Mon Jun 25, 2007 8:29 pm

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Postby Dr. Shadowborg » Mon Jun 25, 2007 8:34 pm

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Postby Monster » Mon Jun 25, 2007 8:44 pm

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Postby Dr. Shadowborg » Mon Jun 25, 2007 9:37 pm

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