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InsideQC Forums • View topic - Open-Source Instagib Project

Open-Source Instagib Project

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Open-Source Instagib Project

Postby Eli » Sun Jul 01, 2007 3:28 pm

Hey, I'm an amateur mapper and artist, and I've wanted to do my own project for some time now. All of my ideas however were far to ambitious and impossible to pull off without the necessary expertise or budget. So I decided to settle on an idea which was both simple to create but also a good vessel to show off skill and gain attention in the mod community. Beyond making a basic zombie mod or counterstrike clone, the best idea that came to me was a purely instagib mod. Instagib is one of the oldest, and most enjoyed modified gametypes around, and its been around for quite some time, appearing in almost every FPS in some form. In my mind all it would take to create an awesome open-source instagib game would be stylized art, good presentation, great level design, and an easily accessible menu to alter game settings, much like that found in nexuiz. Content-wise this project would also be extremely basic, as all you really need for instagib is two models (a weapon and a character), a menu, sounds, and the levels themselves.

Anyway I have a more in-depth, but still pre-production level concept document , which also includes some early concept sketches which should hopefully amplify the games overall art style as I see it. All I need as far as help really is a modeler and skin artist to create the two primary models at around quake one or two tech level, the models themselves are fairly simple geometry-wise and really depend more on style then polycount to look awesome. A texture artist would be a plus because though I intend to really just use evillair's DSI texture set for the game it'd be nice if someone could alter the colors of this set to turn the primary blue and gray pack into a full color palette which could be used by mappers to create a variety of looks in their levels but still have a collected style for the whole project. I already have a sound and music artist who is capable and can create great and fitting music for the project. I can draw concept art and intend to make a lot more before the project is finished but an artist to create clean and stylized menu's and HUD content for the game is necessary for sure. I can also do maps but any number of mappers would be nice and probably easy to attain sense theres a million mappers and instagib is pretty easy to make fun levels for. A coder or just coding advisor would be nice too even though I can probably implement all the necessary code for instagib but it'd still be nice to have extra features at some later point.

If anyone wants to help just post or email me, any and all help or advice would be greatly appreciated. I have hosting at quakeone.com and will soon put up a site and forum section there as well as more concept work.

Thanks,
-Eli
-Eli
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Postby Baker » Mon Jul 02, 2007 3:51 am

Really you should be able to find everything you need in Nexuiz and OpenArena (player models, sounds, weapon models, etc.)

Most or all of it could be used with DarkPlaces.

Nexuiz and OpenArena are GPL license projects, your project would almost certainly need to be GPL license to use that content.

http://www.nexuiz.com
http://www.openarena.ws/

If you used DarkPlaces, you could decide on whether you want to use the Quake .bsp format or the Q3 bsp format and probably use the instagib code Rook said he was willing to provide.

If you go with Q1 bsp, you could use id Software map sources and GPL textures. If you go with Q3 bsp, you could use the maps in OpenArena or Nexuiz.
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Postby Sajt » Mon Jul 02, 2007 5:38 am

Or both... they're just the maps :p
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby xaGe » Mon Jul 02, 2007 6:41 am

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Postby Urre » Mon Jul 02, 2007 7:47 am

I was once a Quake modder
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Postby Sajt » Mon Jul 02, 2007 10:22 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby scar3crow » Mon Jul 02, 2007 2:56 pm

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Postby Eli » Mon Jul 02, 2007 3:05 pm

-Eli
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Postby Supa » Tue Jul 03, 2007 12:45 am

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Postby Quake Matt » Wed Jul 04, 2007 11:55 am

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Postby leileilol » Wed Jul 04, 2007 5:04 pm

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Postby Urre » Wed Jul 04, 2007 8:02 pm

I was once a Quake modder
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Postby leileilol » Wed Jul 04, 2007 8:51 pm

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Postby Electro » Thu Jul 05, 2007 8:27 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby Sajt » Thu Jul 05, 2007 12:39 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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