by scar3crow » Tue Sep 04, 2007 9:35 pm
Well, I guess you could always just do a check for a weight value attributed to the player during the moments in code where they jump or run to determine how much push they actually have.
Also have the inventory code update the weight value, so if you fire 50 nails or 25 shells it lowers, if you perform the touch function for a rocket launcher it raises. Just due to the nature of Quake .weight would never lower aside from weapon fire.