by Urre » Thu Aug 02, 2007 8:52 am
Simpson's been on for a while, I think, not sure, I don't follow tv, or somesuch. No but seriously, a tv show could last forever if they liked it to, you just need to renew yourself in a clever way, a way that's hard to spot. One example in simpsons could be the fact that they have very few disgusting things (unless you count itchy and scratchy) before Jackass and all the derivates. When it was time, they started having a bit more of that, just not to the length as the aforementioned, so it still suited the public.
Never mind though, what I meant to say, why isn't there a force pushing for a GPL'd Unreal engine? Even if the newer Unreals are built upon the same old code, I doubt with all the changes made one could any more easily create an engine capable of running and connecting to the servers of the newer games, than one could recreate HL2 out of Quake. It is possible though, ofcourse, if you put your mind to it. I believe it was Ender who managed to rewrite Half-Life out of the Quake engine, and successfully play CS with it (pre-steam). But that was just one step up, who would care if you managed to connect to UT servers, that'd just be cool.
I was once a Quake modder