The hero failed and Quake's Army grew stronger and stronger. Now, the mission has been handed to anyone who's brave and strong enough to take it on. Far in the future, in a colony based on the moon, a group of hero's is preparing for the ultimate battle. Join together with your friends or make new friends and fight Quake on our planets and their's. Quake, who even started to settle upon our bases, is trying to stop us in our journeys. From the moon base, use the newly found slipgate technology to transport groups of heroes to fight Quake where the hero failed. Good luck to everyone.
Fight the hordes of Quake as 4 new classes: Light Warrior, Heavy Arms, Medic, and the never-before-heard-of Runic.




Depending on time contraints, I work on this a fair amount. If anyone is interested in helping, please contact me via private message. I would like to have a pre-alpha of this for the next QExpo, but we shall see. This is a lot to do with one person.
Firstly, I need assistance with the main moon base level, where every player starts to train.
All first instances (dungeons) are done using the first episode of levels from Quake, so you can play your favorite Quake levels in ways you've never thought you could.
This will not be playable on any systems that can't run Darkplaces... as it uses many functions only seen in Darkplaces. I'm sorry I can't support the lower end of machines out there. Graphics will be VERY Quake (low-poly).
BTW! if you think this is a little world of warcraft-y... you may be right... I'm a avid player of the game. It's loosely based around FEW ideas WoW had.