by jim » Tue Dec 16, 2008 3:31 pm
I'm all open to critique. At least this just gave me an idea. Someone at some other forum said that it looks too humanoid.. possibly meaning it looks too human. So maybe I squeeze that upper torso area to make it look like it had long arms and legs. That might make it look less human.
Well.. the female model got some less droopy booty.. that one's asexual, as it is missing the genitals.
edit:
Here's the result of the above idea. This one's the female, but the skin is not complete, it's missing her genitals. I stretched the arms a bit, squeezed the torso, stretched the feet. I decided to keep the fingers at human size, because it's just too damn hard to design items for characters that have really long fingers. Total height of the character didn't change at all.. it's 180cm about:
Another edit:
The center eye had started troubling me and I decided to make the eyes from spheres, which resulted in modifying the eye sockets in the head. I think it's better and closer to the concept sketches. This way I could make it look at some direction by rotating the eyes:
zbang!