by scar3crow » Tue Oct 30, 2007 2:05 am
The problem is that, at least to me, Quake exists in spite of itself. The communities are decidedly split into chunks, and lately I haven't been active in any of them really... For Quake, I would have to check many sites to get a sense of whats gone down, and with a low amount of content coming out, this can be quite disparaging. This is in stark contrast with the fact that I can just check Doomworld every 2 weeks and get a nice fix of Doom (and yes, lulz, when I have the patience).
Documentation is bad, I say this as someone who has tried using the documentation for years. Years. How many mods have I coded? Well I made one weapon mod which only changed one thing and few people played (no public release) but it kinda worked in its own way. But yeah, afaik, not much in the way of getting the fundamentals - not to far from when I tried to take up German, learning a handful of phrases, some phonetics and culture, but absolutely nothing of the actual structure and thus found myself incapable of moving forward from there on.
Granted I've never made a complete Doom map that didn't have some technical errors due to not quite Getting how to go about sector/linedef based construction - but this could largely be due to my own incompetence.
I do apologize for how little the I3d frontpage has been updated lately, but I have not felt motivated at all from a community perspective (to the extent of feeling outside of the community and thus taking from it only a handful of friendships). I will try to do some more updating, but I know you other guys have access (Error, DrShadowborg, Chillo, Randy, FrikaC) to the CMI if not the ftp as well. Don't let my inactivity and general pessimism interfere when things do go down.
...though I do wonder who all reads the front page, who doesn't read the forums and thus already knows most of what would be posted on it.