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InsideQC Forums • View topic - Is the Quake modding community really this dead?

Is the Quake modding community really this dead?

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Postby FrikaC » Mon Oct 22, 2007 8:14 pm

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Postby xaGe » Mon Oct 22, 2007 8:31 pm

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Postby Error » Mon Oct 22, 2007 9:27 pm


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Postby xaGe » Mon Oct 22, 2007 11:19 pm

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Postby Urre » Tue Oct 23, 2007 6:12 am

I'd recommend avoiding both of them, and including myself.
I was once a Quake modder
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Postby Sajt » Tue Oct 23, 2007 4:04 pm

The Quake community is only for those who are cool enough.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Urre » Tue Oct 23, 2007 6:24 pm

I was once a Quake modder
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Postby Electro » Wed Oct 24, 2007 5:37 am

I'm not cool enough.
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Postby xaGe » Wed Oct 24, 2007 2:16 pm

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Postby scar3crow » Tue Oct 30, 2007 2:05 am

The problem is that, at least to me, Quake exists in spite of itself. The communities are decidedly split into chunks, and lately I haven't been active in any of them really... For Quake, I would have to check many sites to get a sense of whats gone down, and with a low amount of content coming out, this can be quite disparaging. This is in stark contrast with the fact that I can just check Doomworld every 2 weeks and get a nice fix of Doom (and yes, lulz, when I have the patience).

Documentation is bad, I say this as someone who has tried using the documentation for years. Years. How many mods have I coded? Well I made one weapon mod which only changed one thing and few people played (no public release) but it kinda worked in its own way. But yeah, afaik, not much in the way of getting the fundamentals - not to far from when I tried to take up German, learning a handful of phrases, some phonetics and culture, but absolutely nothing of the actual structure and thus found myself incapable of moving forward from there on.

Granted I've never made a complete Doom map that didn't have some technical errors due to not quite Getting how to go about sector/linedef based construction - but this could largely be due to my own incompetence.

I do apologize for how little the I3d frontpage has been updated lately, but I have not felt motivated at all from a community perspective (to the extent of feeling outside of the community and thus taking from it only a handful of friendships). I will try to do some more updating, but I know you other guys have access (Error, DrShadowborg, Chillo, Randy, FrikaC) to the CMI if not the ftp as well. Don't let my inactivity and general pessimism interfere when things do go down.

...though I do wonder who all reads the front page, who doesn't read the forums and thus already knows most of what would be posted on it.
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Postby Nash » Tue Oct 30, 2007 1:07 pm

is very newbie-friendly and it's well-written documentation like that I would really love to see happen for the Quake wiki at QSG.

See how a lot of stuff is explained, from the less-interesting technical detail of a feature right up to step-by-step instructions on how to get a feature working for your mod.
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Postby FrikaC » Tue Oct 30, 2007 3:24 pm

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Postby scar3crow » Tue Oct 30, 2007 3:29 pm

There is the simple fact that people like Nash and I do not know those things that need to be filled in to the wiki, hence the problem.

I mean I can fill in stuff about people, but... not the actual useful bits. My problem with the wiki is each time I went to it for coding help it read like... ...a coder who knows it well, who is writing for other coders who know it well, so it very much is a coder-for-coder style, and leaves things just kind of... out there.

This is of course not across the board, but it happens often enough that I end up closing the wiki because it reads more like arcane knowledge and less like information for how a system works.

Then again I dropped out of Music Fundamentals because I didn't get the Every Good Boy Does Fine Always crap, but rather the "You write alphabetically A through G, change tense on C, write bottom to top and write in the spaces and on the lines."
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Postby Sajt » Tue Oct 30, 2007 3:31 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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