Sajt: Starship Troopers: Tactical Defense. Didn't you make a map or two for Tactical Defense? Does that count as "your own mod"? Where can one draw the line? Just wondering cause I worked a lot on TD, and I'd definitely list it among the top if I could. It was officially Renni's mod. I sorta worked on Prydon too.
Generally speaking though, this is a tough one, I'll have to give it some thought. It's sad how many mods I've practically missed. For example I've really wanted to play some feral flesh, but haven't had time.
And the grind in Harb's episode was awesome! A little tough when alone, but that only inspired one to play with friends anyway (coop with LH, Frik, Harb and Mauve rocks)
EDIT:
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Prydon Gate: The most addictive shit like ever. Go diablo-stylee!
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Tactical Defense: Brilliantly simple and cool survival multiplayer mod for QW.
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Nehahra: Awesome, even though unholy. Gotta love the new assassin monsters with sprockets, now that's scary stuff. id Software (among others) have a lot to learn when it comes to scary. It also housed one of the few bosses ever in any game I've played who mattered more than just something tougher to kill.
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AirQuake: to be honest it was some sort of derivate of AirQuake I played, which had some weird starwars ep1 looking podracers instead of airplanes, and with plasmaguns and such. Great duels at lans with friends, made some unreleased maps for it.
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Team Fortress: I actually hate team-fortress, but I had so much fun with it at lans at school when younger, so I guess I'll have to pick it cause I can't think of anything else equally good right now.
Honorable mentions:
Zerstörer,
Fiend Hunter (scare-y),
TaoV (make more consecutive maps goddammit),
Codename games (go renni),
Target Quake,
wee2 (not for weak hearts),
dpmod, and much much more that I can't think of right now...