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InsideQC Forums • View topic - The Ascension of Vigil

The Ascension of Vigil

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The Ascension of Vigil

Postby RenegadeC » Tue Jan 04, 2005 1:13 am

Hi, it's good old Ren here! I've released TAoV stand alone here (this is a beta of the stand alone release! I'm not going to release it at DCEmulation.com till it's ready)

Download: http://renegade.circa1984.com/renonly/TAoV.rar

It's beta because:

A) I need permission to use pop.lmp - argh, who do I email for that?
B) Hell Knight model is used which isn't a shareware monster
C) Some of the menu graphics need to be improved

Be sure to read the readme.txt, it contains special moves Vigil is able to do. Try some air combos and whatever! :)

[Edit]
TAoV has now been released on DCEmulation.com also after finding out that pop.lmp is GPL! Now to replace the Hell Knight....
[/Edit]
Last edited by RenegadeC on Wed Jan 05, 2005 8:00 am, edited 1 time in total.
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Postby FrikaC » Tue Jan 04, 2005 3:17 am

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Postby RenegadeC » Tue Jan 04, 2005 5:55 am

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Re: The Ascension of Vigil

Postby Tei » Tue Jan 04, 2005 9:48 pm

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Re: The Ascension of Vigil

Postby RenegadeC » Tue Jan 04, 2005 10:49 pm

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Postby RenegadeC » Wed Jan 05, 2005 12:41 am

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Postby Tei » Sun Jan 09, 2005 9:45 pm

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Postby RenegadeC » Mon Jan 10, 2005 5:49 am

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Postby Wazat » Mon Jan 10, 2005 5:51 am

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Postby Tei » Mon Jan 10, 2005 9:40 am

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Postby RenegadeC » Wed Jan 12, 2005 6:41 am

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New Version!

Postby RenegadeC » Sat Jan 29, 2005 4:31 am

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Postby MauveBib » Mon Feb 07, 2005 7:43 pm

ummmm.... I just played the latest version and the camera doesn't work at all, it doesn't move at all.

I tried on Quake, GLQuake, ToChris and a couple of other engines...

Fix it Ren!

[EDIT]

it does work in DP however, but not in any other engine I could find!
Apathy Now!
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Postby Sajt » Mon Feb 07, 2005 10:42 pm

Maybe he doesn't set a model to the camera entity, but DP is lenient on that? (I don't know if either is true though)
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Postby RenegadeC » Tue Feb 08, 2005 2:13 am

Fixed.
Grab the latest progs.dat from:
http://circa1984.com/renegade/renonly/progs.dat

It also contains spiffy new particle effects, and a bunch of tweaks
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