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Postby Urre » Sun Mar 30, 2008 2:22 am

I was once a Quake modder
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Postby frag.machine » Sun Mar 30, 2008 5:03 am

Last edited by frag.machine on Sun Mar 30, 2008 5:06 pm, edited 1 time in total.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Wazat » Sun Mar 30, 2008 5:59 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Wazat » Sun Apr 06, 2008 5:43 am

Progress Report:

I now have a mod that gives you 5 weapon slots. The first slot is always the axe, but you can fill the other 4 slots with any weapon you find. Just hold shift and press the weapon #. There are a few more bugs to work out, but the system works. Woo-hoo!

Once I've got the weapon system fully squared away, I'll move on to either runes or monsters.

When all 3 are in place, I'll write instructions for adding stuff and release the framework as a possible community mod and see who's interested in contributing.

It's starting! Awesome that this is what finally got me modding again, lol. :D

-----------------------------------------------------------------------------
edit:
Current bugs:

-Cannot drop a weapon unless you're picking up up one to replace it. Can't figure out why, but I will retry again tomorrow or so.

-Either weapons occasionally stop respawning on accident, or they're falling out of the level. I'll need to figure out which it is.

-Weapons you drop won't auto-refill a player's ammo as he passes by (normal weapon items do). It's probably a problem with the .touch being different or something...?

FTEQCC problems (which I need help with!):

-FTEQCC crashes if I don't turn off "fast arrays when possible"

-The game crashes if I don't turn off FTEQCC's overlaptemps option. Do I need to fix my code or something?

-FTEQCC does not appear to have a "save settings" option, and it doesn't produce a cfg file like FrikQCC. This means I have to set the options every time I open the compiler, or either the compiler or the game will crash violently. :(

-It might make a decent GUI for editing code if only CTRL+S actually saved the file. It drives me nuts to have to click on the file menu with my mouse. And closing files is sometimes challenging because when a file window is maximized, its X for closing it is grayed-out. Not a huge problem but... why?
I'm using WinXP, so maybe it's a platform thing.

--

I have to say, it does a really nice job with the arrays. That's saved me so much pain and suffering. If I can just fix some weirdisms with it I'll like it so much more.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby frag.machine » Sun Apr 06, 2008 7:25 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby RenegadeC » Sun Apr 06, 2008 8:04 pm

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Postby Spike » Sun Apr 06, 2008 8:15 pm

.
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Postby Wazat » Sun Apr 06, 2008 10:58 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby leileilol » Mon Apr 07, 2008 4:22 am

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Postby frag.machine » Mon Apr 07, 2008 4:58 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby venomus » Wed Apr 23, 2008 6:09 pm

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Postby Wazat » Wed Apr 23, 2008 6:44 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Spike » Wed Apr 23, 2008 7:20 pm

.
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Postby LordHavoc » Fri May 23, 2008 11:41 am

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Postby Urre » Tue May 27, 2008 2:41 pm

I was once a Quake modder
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