Inside3d is proud to announce a new direction. We have embraced the design revolution, and will from now on specialize in tutorials focusing on depth of field, bloom, and implementing middleware!
Inside3d recognizes the brilliant innovations in gameplay that the industry has brought us, gameplay innovations such as shiny objects, gritty sweat lined faces, World War 2 soldiers, and only doors you need to go through being functional! In recognition of such progressive action, we are dropping our support of the original Quake, as it no longer meets are polygon count requirement, and texture resolution requirement. Its a bit too old now, and as industry has proven time and time again, newer, is better!