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fun idae

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fun idae

Postby leileilol » Wed Apr 09, 2008 7:29 am

a Darkplaces based project that just improves net speed/optimizes things and leaves the original gameplay intact but instead improves the menu frontend to be like Nexuiz, and add some cosmetic features like:

- new font for pickups and chat
- nexuiz custom player model system (where frames can be defined , etc)
- tag weapon system, for putting any weapon model on the hand of the player, plus animated muzzleflashes, lighitng from barrel, etc
- csqc almost everything that doesn't vital
- maybe basic ctf since everything absolutely must have a ctf
- observer
- move more effects to particle-based effects

it'd be gpl licensed for code. Any assets derived from quake would be distributed seperately with an agreement that it should only be used for registered Quake. Included assets would be from openquartz though, just for placeholder. it's not a standalone game but infacts just exists to accompany your Quake and/or OpenQuartz installation to darkplaces-enhance everything.

it'd probably be a good clean dp-ized qc base for some

wait, you say "but dpmod exists1!!!" well dpmod doesn't play like quake. :(
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Postby r00k » Wed Apr 09, 2008 11:04 am

Nice Idea. Redefined Quake1 with simple original feel, but with modern netcode (dp7), and some much needed features.
So, maybe start with a new player model that isnt a gargoyle or a clown? :D
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Postby Urre » Wed Apr 09, 2008 1:15 pm

I was once a Quake modder
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Postby ShoTro » Wed Apr 09, 2008 2:05 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby xaGe » Thu Apr 10, 2008 2:17 am

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Postby ShoTro » Thu Apr 10, 2008 2:36 am

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby leileilol » Thu Apr 10, 2008 5:07 am

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Postby scar3crow » Thu Apr 10, 2008 12:42 pm

Like this?
Image
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Postby ShoTro » Thu Apr 10, 2008 1:37 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby scar3crow » Thu Apr 10, 2008 1:42 pm

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Postby xaGe » Thu Apr 10, 2008 10:54 pm

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Postby Electro » Thu Apr 10, 2008 11:45 pm

no textures, but maybe it's a start?



The originals are shown here also to see how faithful I tried to be while still making the guns more 'next-gen' (currentgen).
It's interesting to see the silhouettes by watching the shadows between the old and new.

More detail would obviously be added via normalmaps. I have no motivation or intentions to finish these however. Possibly if someone else started creating a truely faithful and currentgen Q1, I'd have something to contribute as it'd be a bit of a waste to just let these models sit around with no textures and never get used.
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby leileilol » Thu Apr 10, 2008 11:57 pm

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Postby Electro » Fri Apr 11, 2008 1:22 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby ShoTro » Tue Apr 15, 2008 2:32 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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