Discuss programming topics that involve the OpenGL API.
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by Baker » Thu Aug 23, 2012 4:46 am
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker
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by mh » Thu Aug 23, 2012 11:48 pm
They're heavily based on the D3DX matrix functions (which I use in my experimental Q2 engine and which is otherwise GL).
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mh
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by Baker » Fri Aug 24, 2012 7:22 am
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker
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- Joined: Tue Mar 14, 2006 5:15 am
by Spike » Fri Aug 24, 2012 1:04 pm
shouldn't really need a matrix multiply within that function at all. the calculated matrix IS the projection matrix.
the only way the multiply could possibly be useful is texture projection or glsl (where modelviewproj can be provided directly).
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Spike
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by Baker » Fri Aug 24, 2012 1:52 pm
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker
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- Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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