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InsideQC Forums • View topic - Adding JPEG texture Support???

Adding JPEG texture Support???

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Adding JPEG texture Support???

Postby Stroggos » Sun Apr 19, 2009 9:53 am

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Postby Electro » Sun Apr 19, 2009 12:45 pm

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby Urre » Sun Apr 19, 2009 5:58 pm

TGA's in pk3 compress as much as PNG does, unless you RLE compress the TGA, which makes it compress less inside a pk3. Avoid RLE.
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Postby mh » Sun Apr 19, 2009 7:01 pm

Most Q1 engines out there feature JPEG support, adding it should be a simple matter of grabbing the source code, finding what's required, and doing it. OK, it's lossy and it can be crap, but I think it's still a valid thing to have.
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Postby revelator » Sun Apr 19, 2009 10:56 pm

also tga has a really old bug where it flips textures which you then have to correct engine side ;).

jpeg is ok as long as you dont try alpha channel textures (looks really crap) png is quite a load better in that regard but can make load times a bit high if theres a lot of textures (especially if compressed inside a pak).

im toying with jasper support instead of jpeg since most of the ancient jpeg bugs have been fixed and its still developed.
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Postby Spike » Mon Apr 20, 2009 12:54 am

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Postby revelator » Mon Apr 20, 2009 4:10 pm

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