Post tutorials on how to do certain tasks within game or engine code here.
Moderator: InsideQC Admins
by UrbanKid » Tue Dec 07, 2010 1:35 pm
-
UrbanKid
-
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
by Team Xlink » Tue Dec 07, 2010 1:47 pm
-
Team Xlink
-
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
by UrbanKid » Wed Dec 08, 2010 1:54 am
-
UrbanKid
-
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
by Team Xlink » Wed Dec 08, 2010 8:31 pm
-
Team Xlink
-
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
by Jukki » Wed Dec 08, 2010 8:44 pm
-
Jukki
-
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
by dr_mabuse » Sun Jan 22, 2012 8:14 pm
Sorry for bumping but since megaupload is down somebody should upload it to another filehoster, this is super helpfull for compiling PSP Quake/Kurok/ProQuake!!
-

dr_mabuse
-
- Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
by Baker » Mon Jan 23, 2012 2:02 am
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker
-
- Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
by revelator » Mon Jan 23, 2012 1:32 pm
hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
Productivity is a state of mind.
-

revelator
-
- Posts: 2605
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
by Baker » Mon Jan 23, 2012 4:24 pm
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker
-
- Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Return to Programming Tutorials
Who is online
Users browsing this forum: No registered users and 2 guests