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InsideQC Forums • View topic - Tutorial: Rotating Brush Models for QuakeWorld

Tutorial: Rotating Brush Models for QuakeWorld

Post tutorials on how to do certain tasks within game or engine code here.

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Postby avirox » Fri Jan 15, 2010 12:36 pm

Much as pointer entities do work essentially the same way, I kind of see it the way goldenboy does in that origin brushes really are an established standard for mappers these days. Even source engine games still rely on them, and many other engines as well. Either choice "works", but I think we should give mappers the option to choose at the very least.

[/my 2 cents]
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Postby Urre » Fri Jan 15, 2010 1:07 pm

I was once a Quake modder
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Postby Baker » Fri Jan 15, 2010 1:50 pm

Does someone have a compiled bsp from this that works in DarkPlaces that supports this? And if so, can they post a download link?

Such a map would be a good testing tool for others to ensure proper engine support.
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Postby goldenboy » Fri Jan 15, 2010 2:19 pm

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Postby LordHavoc » Fri Jan 15, 2010 2:39 pm

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Postby goldenboy » Fri Jan 15, 2010 3:07 pm

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Postby LordHavoc » Fri Jan 15, 2010 3:11 pm

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Postby goldenboy » Fri Jan 15, 2010 4:18 pm

Last edited by goldenboy on Fri Jan 15, 2010 4:25 pm, edited 1 time in total.
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Postby LordHavoc » Fri Jan 15, 2010 4:24 pm

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Postby Baker » Fri Jan 15, 2010 4:27 pm

Last edited by Baker on Fri Jan 15, 2010 4:32 pm, edited 1 time in total.
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Postby goldenboy » Fri Jan 15, 2010 4:32 pm

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Postby Baker » Fri Jan 15, 2010 4:52 pm

YouTube video (It's only 4 seconds long):

http://www.youtube.com/watch?v=Bke3wPWsH38

rotate.map + hmap2.exe + rotate.bsp: (Works with a current version of DarkPlaces)

@gb: I hear you. I'm just doing what I can to help advance this. I'm not Mr. QuakeC. Note: from the video you'll see the brush is quite solid, in an older version of DP it wasn't solid.
Last edited by Baker on Mon Jan 18, 2010 1:19 pm, edited 1 time in total.
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Postby r00k » Fri Jan 15, 2010 6:28 pm

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Postby Baker » Mon Jan 18, 2010 1:36 am

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Postby Baker » Mon Jan 18, 2010 1:24 pm

FitzQuake085 with rotating brush support:

Sample rotating object (rotate.bsp and rotate.map compiled with LordHavoc's new version of hmap2):

Rotation support (avelocity) added from this tutorial:

http://www.quake-1.com/docs/quakesrc.org/129.html
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