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InsideQC Forums • View topic - (WinQuake) Software Quake Transform Interpolation

(WinQuake) Software Quake Transform Interpolation

Post tutorials on how to do certain tasks within game or engine code here.

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(WinQuake) Software Quake Transform Interpolation

Postby Baker » Tue Jul 06, 2010 10:55 pm

Last edited by Baker on Tue Jul 06, 2010 11:48 pm, edited 1 time in total.
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Postby mh » Tue Jul 06, 2010 11:38 pm

Somebody buy that man a large beer. :D

Image

I'm thinking that in the last step the reset of frame and skin should probably be done outside of the interpolation #ifdef. It seems like a valid precaution just in case the frame and skin for the baseline are invalid for the new model, and the QC doesn't send updates for either or both of them. This is something that could possibly happen even in stock ID software Quake. :evil:

Also, all of the code here is also good for GLQuake and is a more sensible way of doing it than in the old interpolation tutorial. This would include the clearing of the interpolation data on a model change (I've seen GLQuake crash - very occasionally - with the old code on account of not having that step). You don't need to pollute R_RotateForEntity and you don't need special case handling for the viewmodel this way. It's just cleaner.
Last edited by mh on Tue Jul 06, 2010 11:42 pm, edited 1 time in total.
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Postby JasonX » Tue Jul 06, 2010 11:40 pm

Where can we see the animation interpolation tut? I'm sorry if i'm being stupid. :cry:
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Postby mh » Tue Jul 06, 2010 11:43 pm

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Postby Baker » Wed Jul 07, 2010 12:02 am

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Postby jonyroger » Thu Aug 19, 2010 4:02 am

These is one of the great information which you can share with us. All code here is also good for GLQuake and is a more reasonable to do so in the old tutorial interpolation. This includes compensation data interpolation in a model of change (I saw GLQuake crash - very rarely - with the old code because of not having this). You do not need to pollute R_Rotate For Entity and you do not need special procedures to see the model in this way.
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Postby Sajt » Thu Aug 19, 2010 4:10 am

*sniff* Markov would be proud!
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