Hello.
This post is to list all of the Quake Engine tutorials on that are compatible with the PSP, and the amount of modification needed to adapt them to the psp.
The ones that were tested were done in Bakers modified Kurok engine, if the tutorial didn't apply it was done in the standard PSP Quake port.
KEY
Green = No adapting needed at all
Yellow = Very Very minor adapting
Orange = Medium amount of adapting
Red = Very large adaptation needed
Cyan = Additional information or comments
Correct Bounding Box on Models
Fixing incorrect bounding boxes on rotating bmodel objects
Stop quake crashing on wrong BSP version
Fixing id software's "Chase Active" chasecam
For the chasecam I HIGHLY recommend using Mh's excellent Chasecam tutorial here
Make sure you read the thread all the way through and apply all of the correct fixes and updated code they replied.
Fixing model glows
Fixing negative lighting
Fixing the QSG Coloured Static Lighting Bug
I did label it as green because it doesn't require any adapting but the tutorial that it requires to have already been done requires a lot of adapting.
Memory leak fix
Oriented Sprite Fix
Adding Tab Completion of Alias Commands to NQ
Changing Console Transparency in GLQuake
Adding variable console heights to GlQuake
Changing Console Editing
Very simple adaptations for the Changing Console Editing Tutorial, The key names are the ones that would need to be changed, but that is all.
Enhanced console scrolling for NQ
Enhanced tab completion
Making a stretching console
Adding CMDLIST and CVARLIST
Adding Windows Clipboard pasting to NQ
Adding skyboxes to quake
Dynamic Entity Lighting (Method 1)
Improved Fog
Fog in GlQuake/GlQW
Glow Effects Tutorial
Coloured Dynamic Lighting in GLQuake
Lit. Support
Mirror Fix
Alias model Light Lerping
Q2 models in Quake
You might have trouble with the Quake2 Models one, some of it is a bit tricky.
Coloured Static Lights
Improved Shadows
TGA and PCX Loading
Vertex shading in the quake engine
Underwater fogging
Disabling Waterwarp in GlQuake
Detail Textures for TomazQuake based engines
Cell Shading
Extending the coordinates system on the Quake engine (alternative version)
Qc Values Loading
X-axis flipping of the screen(view)
Adding the EF_BLUE and EF_RED from QW to NQ
Bobbing Items
Adding new +buttons
Adding a QWCL ChaseCam
The reason this is red and green is because at the moment there is no publicly released PSP Quake World Engine, it is green because when there is one this would be compatible.
Compiling the Quake source with Visual C++
Compiling DosQuake with DJGPP
Adding Crosshair 2 to Normal Quake
Cvar Function Callback
Enhanced Zone Handling
FPS counter display
Fullbright Colours
Working Gamma
JPG Texture Loading
Adding a max fps cvar
Removing The '+MLOOK' command
Adding Module Playing to Win[Gl]Quake
Remove PAK file naming convention
Extending the coordinates system on the Quake engine
Modifying Quake's Quit Messages
Adding rotating brush support to the quake engine
Centered ScoreBoards
Scaling Status Bar
Adding a "Time Sucks!" message, Ala Doom
Multiple IP Banning
ScoreBoard overlay enhancement
How to use the Enhanced BuiltIn Function System in QuakeC
Builtin functions etof and ftoe
Forwarding unrecognized cmd's to QuakeC
Enhanced BuiltIn Function System
Enabling the new EF_Effects
Implementing LordHavoc's Extension System
Enhancing FrikaC's QuakeC file access tutorial
Updated File access from QuakeC
Adding a 'qcexec' cmd: Testing QC functions from console
File access from QuakeC (original version)
Adding a new EndFrame function
My PSP Compatible Tutorials
[Tutorial PSP]-Compiling Quake For The PlayStation Portable.
[Tutorial PSP] - GL Support in PSPQuake - PSPGL
[Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONLYTOCLIENT
[Tutorial PSP] - Proper PSP Server Browser
[Tutorial PSP/PC] - Custom Map and Episode Menu Names
[Tutorial PSP] - Adding Menu Options to PSP Quake1.1
[Tutorial PSP/PC] - Adding a nohud Cvar
[Tutorial PSP/PC] - In Game Server List
This Tutorial is compatible with the PSP BUT DON'T USE IT. USE MY Proper PSP Server TUTORIAL
Thank you for viewing this. Feel free to submit any feedback as a reply to this thread.
Also,if anyone has anything they want to add to this thread, let me know, you will receive credit.
Also, feel reply with a fix for some of the tutorials.Making them 100% PSP compatible would be very useful to a lot of people.
Inside3d Tutorials
Avirox's Rotation Tutorial Adapted to NetQuake
Theoretical NetQuake "Reconnect" Cmd Fix
I highly recommend to do the NAT fix one.
[PSP] How to add your own Light effects.
[PSP] Faster menu loading times
Tutorial: Adding r_viewmodeloffset to GLQuake/WinQuake
CREDIT
, for hosting the archives of the tutorials
, for giving me the motivation to continue helping the PSP Quake Scene, even though I don't have a PSP anymore.
All of the authors of the tutorials.
Anyone that has helped me in the past or present, or will do so in the future.