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InsideQC Forums • View topic - custom monster models

custom monster models

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Postby r00k » Mon Jul 13, 2009 11:04 pm

How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??
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Postby lukas2288 » Tue Jul 14, 2009 4:39 am

Last edited by lukas2288 on Tue Mar 08, 2011 12:50 am, edited 1 time in total.
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Postby Zylyx_ » Tue Jul 14, 2009 12:31 pm

Darkplaces does support md3's. I believe that you have to rename the extension of your md3 to mdl, like so:

mymodel.md3 -> mymodel.mdl, and this has to go in the quakedir/id1/progs or quakedir/mygame/wherever.

Read about it here:
....noodle...
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Postby r00k » Wed Jul 15, 2009 6:22 pm

Lukas I'm sure there are a ton of UT models created by players, that with their permission you could convert them to Quake format and use.
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