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InsideQC Forums • View topic - More colors available for a model?

More colors available for a model?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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More colors available for a model?

Postby asdqwe » Mon Jul 13, 2009 12:41 pm

I'm working on a monster's skin and I have the Quake 1 palette file (.pal) loaded in PaintShop Pro. But I need more colors to work with than already are in the Quake palette. How can I add new colors?
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Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
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Re: More colors available for a model?

Postby lth » Mon Jul 13, 2009 3:06 pm

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Postby asdqwe » Tue Jul 14, 2009 9:28 am

Yes but can that .tga file contain colors that aren't in the regular Quake palette? The Quake palette only allows 256 colors in the game.

So could I make a Quake texture from a .tga in which there are MORE than 256 colors *and* have Quake display it properly?
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Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
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Postby lth » Tue Jul 14, 2009 9:45 am

The whole idea of allowing external skins is so that they can exceed the Quake palette - otherwise, what would be the point?

Of course, this will only work in engines like Darkplaces, Telejano, TomazQuake, etc.

You can also supply RGBA targas to do translucency, which lets you do smoke effects, etc.
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