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InsideQC Forums • View topic - Model Converter [alpha released]

Model Converter [alpha released]

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Postby ajay » Wed Mar 31, 2010 8:33 am

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Postby Electro » Wed Mar 31, 2010 9:55 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby r00k » Wed Mar 31, 2010 6:28 pm

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Postby goldenboy » Thu May 20, 2010 12:39 am

Sajt; I just wanted to tell you what a great job this is.

Thanks man.

This makes getting models from Blender into Quake super easy, at least compared to what I did before. The horror! Never going back. I'm currently exporting to md2 in Blender, and then running your glorious little program. The only thing that would make it even better would be support for .obj or similar so conversion to md2 / md3 becomes unnecessary.

Is there any progress with the md2 or md3 export function? Because then I could edit original Quake models in Blender and quickly export them back O_o

:!: Thank you.

Also thanks for keeping this crossplatform.
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Postby Sajt » Thu May 20, 2010 5:25 pm

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Postby Baker » Fri Jun 11, 2010 2:59 am

This tool has been highly useful converting to .mdl from .md3.

Has totally eliminated my need of Quick3D and other model converters thus far.

Thanks!
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Sajt » Sun Aug 29, 2010 1:54 am

A new build has been released which adds md2 export functionality. Strangely, this feature has been in the SVN since before the release of the first version in January. I guess it was untested so I disabled it for the build. Well, I haven't tested it much more now, but it seems to work.

Just specify a .md2 extension on the output filename, and an md2 will be exported. Skins will be converted to the Quake2 palette and saved as PCXes in the folder specified by the "-skinpath" argument (if absent, the skins will end up in the same folder as the model).



(Note: If you are wondering why I don't seem to work on this project anymore, it's because I've been working on a generic backend thing for all my projects, plus a GUI framework. Once that is done, I'll make a new version of QWalk which combines the converter and viewer into one GUI application, and adds a bunch of features that I haven't bothered with in the command-line app because of the limitations of the interface... such as frame reordering and whatnot)
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Postby gnounc » Sun Aug 29, 2010 3:29 am

Oh good, you decided to do the GUI afterall : )
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Postby Chip » Sun Aug 29, 2010 12:54 pm

Offtopic here, but Quake really missed some great tools for mapping and model editing. Some easy to customize map editors, entities, lights, models and so on.

I'm sure maps and mods would boom again if we had all these tools.




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Postby leileilol » Sun Aug 29, 2010 1:42 pm

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Postby dreadlorde » Thu Oct 14, 2010 5:00 pm

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Postby ceriux » Thu Oct 14, 2010 5:21 pm

even if there was another tool to do that, it would be better to have it all in one tool. i wish i knew how to code programs... i would be making such a massive tool for quake that it would be all you needed. quark on roids.
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Postby dreadlorde » Fri Oct 15, 2010 12:32 pm

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Postby frag.machine » Fri Oct 15, 2010 12:38 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Seven » Tue Oct 19, 2010 3:34 pm

I also want to thank you Sajt for giving us QWALK.

Just yesterday I found it via google-search. Searching for a program, converting between these formats.
All other programs I found are comercial ones (milkshape and quick 3D pro).

The last thing I miss is the md3 export function.
But as you wrote, you will not work on it in the near future due to gui development.
Which basically dont bother me. I like those command-line tools.
Keeps me remembering good old DOS days. :)

I posted it over at quakeone, so hopefully more people will find and enjoy it.

Best wishes,
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