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InsideQC Forums • View topic - Animating in 3ds max for quake 1?

Animating in 3ds max for quake 1?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Animating in 3ds max for quake 1?

Postby Acidmoxy » Wed Mar 24, 2010 11:51 pm

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Postby Sajt » Thu Mar 25, 2010 1:51 am

Get it into an MD3 somehow, then use my ! I don't know how you will get it into MD3, though, I have no experience with 3DS Max.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby r00k » Thu Mar 25, 2010 3:45 am

What version of 3ds Max?

I have a player model with complete animated .pts of the original Quake guy. This was put together by MonkeyRat I think...
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Postby c0burn » Thu Mar 25, 2010 9:17 pm

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Postby r00k » Fri Mar 26, 2010 4:13 pm

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