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InsideQC Forums • View topic - IQM model versions

IQM model versions

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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IQM model versions

Postby something » Wed Apr 21, 2010 12:06 pm

Heya,
Im trying to get IQM models to work with darkplaces.
but using the latest darkplaces build(2010-04-08) it complains that it only supports version 0 IQM models. im using the exporter from
http://lee.fov120.com/iqm/
(2010-04-15)

its for blender2.5 which i really would like to continue using as i have everything set up.

anyway on closer inspection of the script there is a line during the file output which sets a flag for version number of the model file. it outputs to version 1.

i guess there are some significant changes to the iqm format that might need updating in darkplaces.

anyway the whole point is i would like to get animated meshes from blender2.5 to darkplaces. theres no problem exporting from 2.49. but all my animations are already set up in 2.5 and opening my blend files in 2.49 works but i lose all animation/s.

does anyone have any suggestions as to the best way to get animated models out of 2.5 into darkplaces.
out of simplicity i wouldnt mind using md3 but there are no exporters yet for 2.5

does anyone have any experience using IQM?

how about model exporting to darkplaces of any kind from blender2.5?

EDIT: i would like to avoid export as one format>then convert>then something else approach.
but if it works i guess ill have to deal.

-something
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Postby scar3crow » Wed Apr 21, 2010 10:19 pm

I am very inexperienced on models, Blender, etc, but I noticed on the IQM site, the latest build is from 2010-04-20, not 04-15, so you might want to get that latest build. If that still isn't working, you can try experimenting with the unstable latest DarkPlaces builds, you can use the SVN, or just browse http://icculus.org/twilight/darkplaces/files/
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Re: IQM model versions

Postby leileilol » Thu Apr 22, 2010 3:06 am

Last edited by leileilol on Thu Apr 22, 2010 3:07 am, edited 1 time in total.
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Postby something » Thu Apr 22, 2010 3:06 am

Last edited by something on Thu Apr 22, 2010 3:09 am, edited 1 time in total.
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Postby leileilol » Thu Apr 22, 2010 3:08 am

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Postby something » Thu Apr 22, 2010 3:10 am

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Postby LordHavoc » Thu Apr 22, 2010 4:05 am

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Postby something » Thu Apr 22, 2010 4:14 am

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Postby LordHavoc » Thu Apr 22, 2010 5:04 am

One further note - because of the state of flux of IQM I recommend using the DarkPlaces autobuilds rather than the stable version, since eihrul does update the code on his site and in the DarkPlaces version control repository at about the same time, and within 6 hours another build is posted, so you need to find an accordingly recent engine to go with a tools upgrade.

The latest version for Windows is .

The latest version for all platforms (large download) is .
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Postby something » Thu Apr 22, 2010 6:19 am

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Postby something » Thu Apr 22, 2010 9:44 am

ok. so i got it exporting from 2.5 and works well. now next problem is.

getting the animations to work.

could someone please point me in the right direction?
my model has the animations. and exports with the animation entered into the exporter.

but they are stuck on the base/T pose.
is there a different approach when writing the code for animation to IQM/skeletal model types?

*apologies for my being a dumb dumb.


EDIT:
btw heres the model im attempting this with..



theres still some tweaks left for me to do. and obviously the hair..not happy with the boots. and lower half in general.
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Postby frag.machine » Thu Apr 22, 2010 1:29 pm

Looks good, a bit flat in the rear but actually this makes it look more real life (I know some girls which look like that :lol: ), a pretty decent model nonetheless. What are you working on BTW ?
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Postby something » Thu Apr 22, 2010 1:40 pm

dont really know yet.

first off animations!..

but um a simple singleplayer couple of levels. just wanna see what i can achieve..

so far ive just been re-introducing myself to quake modding. been about 10 years so a little rusty.

and getting used to darkplaces from the dev side of things..

once i get some animations working. hopefully progress will improve.
im looking into some csqc stuff. and been messing around with menuqc. but theres very little documentation so its huge amount of experimentation.
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Postby leileilol » Thu Apr 22, 2010 1:42 pm

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Postby something » Thu Apr 22, 2010 1:47 pm

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