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InsideQC Forums • View topic - disappearing models

disappearing models

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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disappearing models

Postby something » Fri Apr 30, 2010 7:48 am

i have created some entities for use as environment decoration.

that seem to disappear when at the edges of the screen or when viewed from certain angles/positions.

below is a screenshot showing what it should look like.


and a few steps forward and it disappears.


**the red is the entity bbox
i am using darkplaces

i thought i had fixed it. but the problem has come up again.


has anybody experienced this.
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Postby ceriux » Fri Apr 30, 2010 12:08 pm

pics are too tiny, try imageshack or photobucket
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Postby something » Sun May 09, 2010 5:23 am

something
 
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Postby frag.machine » Sun May 09, 2010 2:35 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Teiman » Sun May 09, 2010 10:16 pm

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Postby something » Sun May 09, 2010 11:03 pm

something
 
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Postby st3ady » Tue May 11, 2010 1:59 am

i haven't inspected the pics or the video but it could be that there are 2 or more triangles in the model that are in the same locations, which can cause wierd things to happen. Be sure to inspect the model in a modeling program like max and make sure there arent multiple vertices and faces overlapping. If it is brush work, then check in the mapping program.

good luck
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Postby something » Wed May 12, 2010 6:32 am

something
 
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Postby frag.machine » Wed May 12, 2010 12:10 pm

AFAIK bad model geometry wold result in tris flickering/disappearing, not the whole model. Looks like the engine sometimes miscalculates the entity size and then remove it from the PVS.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby mh » Wed May 12, 2010 5:32 pm

As a test you could try loading the map in a different engine and see if the problem occurs there. DirectQ has a handy sv_novis cvar which you can set to 1 to cause the server to send all entities to the client irrespective of whether they're in the PVS. Run it as a listen server and connect a DP client and you should then get a very good feel for whether the problem is a client-side or server-side one, as well as whether it's a DP bug or a model bug (or even an inherited GLQuake bug, although I would doubt that with DP as it's code is so different).
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