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InsideQC Forums • View topic - A little help with model postioning?

A little help with model postioning?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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A little help with model postioning?

Postby Biodude » Sat Oct 30, 2010 9:04 pm

I have a few player models converted from hl1 mdl format, and on certain run and walk animations, they run away from their origins.

My friend usually helps me with this, but I haven't heard from him in a while, so can anyone help me fix these frames so they are all at the origin? Its a little hard to explain, if anyone has any idea/ wants to help me on this just tell me :)
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Postby leileilol » Sun Oct 31, 2010 3:02 am

qme has the relevant origin shifting buttons. make some effort and do it yourself
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Postby Biodude » Sun Oct 31, 2010 3:16 am

make some effort? I just spent like 6 hours in qme animating, resizing, and editing models! Im a bit tired, and wanted a bit of help :P

I think I found a way by manually moving back the x on each frame.
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Postby Downsider » Sun Oct 31, 2010 3:47 am

So what happened to "I don't port my models, I make them all from scratch in an absurdly short amount of time"?
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Postby Biodude » Sun Oct 31, 2010 5:38 am

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Postby Mexicouger » Sun Oct 31, 2010 7:23 am

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Postby Boss429 » Sun Oct 31, 2010 10:25 pm

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