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InsideQC Forums • View topic - Daikatana Pre-Alpha model and texture formats

Daikatana Pre-Alpha model and texture formats

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Daikatana Pre-Alpha model and texture formats

Postby Teflon » Fri Jan 07, 2011 10:03 am

Would it be possible to create either a viewer or an exporter for the model and/or texture formats in the Daikatana pre-alpha? I ask this because I'm the writer of of the pre-alpha and there are quite a few models and model textures that are unviewable that could have very interesting information in them. From what has been posted , making a model viewer or exporter shouldn't be that difficult, as the pre-alpha model format is basically the standard .MDL with a hack to make it load an external texture. I don't have any info about the texture format, but from my very basic testing, they aren't renamed versions of existing texture file formats used in Quake 1 engine games, like .pcx. I'd love to do this myself, but unfortunately I have no experience with programming and I figure at least one of you would be interested in messing with a hack of the standard Quake .MDL format and whatever they use for the textures.

If you're interested, here's showing various samples from the pre-alpha. I don't care about the textures in the maps, so don't worry about that.

Thanks in advance for anyone that wants to take this up.
Teflon
 
Posts: 1
Joined: Fri Jan 07, 2011 9:48 am

Postby Rich » Sun Jan 16, 2011 4:37 pm

Rich
 
Posts: 35
Joined: Tue Nov 02, 2010 3:46 am

Postby Spirit » Sun Jan 16, 2011 9:08 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
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