Would it be possible to create either a viewer or an exporter for the model and/or texture formats in the Daikatana pre-alpha? I ask this because I'm the writer of of the pre-alpha and there are quite a few models and model textures that are unviewable that could have very interesting information in them. From what has been posted , making a model viewer or exporter shouldn't be that difficult, as the pre-alpha model format is basically the standard .MDL with a hack to make it load an external texture. I don't have any info about the texture format, but from my very basic testing, they aren't renamed versions of existing texture file formats used in Quake 1 engine games, like .pcx. I'd love to do this myself, but unfortunately I have no experience with programming and I figure at least one of you would be interested in messing with a hack of the standard Quake .MDL format and whatever they use for the textures.
If you're interested, here's showing various samples from the pre-alpha. I don't care about the textures in the maps, so don't worry about that.
Thanks in advance for anyone that wants to take this up.