by Cobalt » Sun Oct 16, 2011 1:45 am
Got a question on modeling and skins.......
Created a bot.mdl from the old player model, and added some new skins that were exported via qme from another player.mdl file. Nahuel told me how to import them in Quark because qme light wont let you. Today I found another skin that I dont want to import, but is has part of the helmet that would look nice on one of the other skins, so I opened MS paint, and stretched the images like 400% in each direction to get a better detailed view. Copied over the area showing the new helmet, positioned it pretty well, and reduced back to 100% size, but what the image looks like now is a terrible loss of quality. Both are the same pixel dimension, 256 color, not 24 bit. Last week, was experimenting and converted the 256 color skin to a 24 bit, and saved in same folder for later experimentation. If I convert and paste from 24 bit helmet to the 24 bit skin, the loss of quality does not happen. Quark will let you import the 24 bit skin, but will not let you save it. QMe full version or lite , will not let you import it at all.