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InsideQC Forums • View topic - Crouching Animation

Crouching Animation

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Crouching Animation

Postby Error » Thu Mar 10, 2011 3:20 pm

I scoured the cdrom.com archives for a mod with a player model with semi-decent crouching animations.... It didn't exist, so I opened up qME and got to work. This is not complete, and only like 30 of work so far.

Image

Looks a little silly all sped up like that :lol:

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Postby mankrip » Thu Mar 10, 2011 3:54 pm

Dance, ranger, dance!
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Postby Ranger366 » Thu Mar 10, 2011 6:21 pm

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Postby leileilol » Thu Mar 10, 2011 11:20 pm

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Postby Error » Fri Mar 11, 2011 5:22 am


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Postby leileilol » Fri Mar 11, 2011 5:29 am

I don't know. the way he crouch walks makes him look like a midglittle person

instead make him do an assdance while holding the gun from the side
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Postby Error » Fri Mar 11, 2011 7:27 am

Image
comparison shot... not as low as I wanted to make him, but whaateva!

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Postby Madfox » Fri Apr 01, 2011 11:52 pm

I tried the Zdoom model, who had also a crouching model.
I never seem to get the bullet flying above him working.
The model itself is about 64 units, crouching made it 36 units.
But that's still the height the player shoots, so he's hit anyway.
I've been told it could work if I lowered its bouncing box.

Image

8)
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Postby leileilol » Sat Apr 02, 2011 12:04 am

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Postby Madfox » Sat Apr 02, 2011 12:20 am

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Postby Cobalt » Sat Apr 02, 2011 5:44 am

Thats a pretty decent looking model...kind of chunky / fat compared to the quake guys musculature though. Converting from one platform to another has got to be hard tho :)


I know the bounding box problem, its annoyed me to this day how to set its values so that it sizes to the corresponding frame's correct extremes. The DP engine says thay have corrected a problem with the original ID setsize command, I cant find where I read it now, but I noticed an improvement with some of my QC that I was having problems with the setsize. Have you tried the problem in darkplaces?
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Postby Madfox » Thu Apr 07, 2011 4:34 pm

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