I used the transparant effect by transporting the model to a sprite.
There's a good sprite-editor from FricaC that can obtain the effect by using one of Quake's colours as alpha chanel,while importing small bmp.
It's a bit in the way like the grenade explosion, which also makes use of the transparant effect.
Quake uses the Pal Colour:255 R:159 G:091 B:083 for transparant.
So when you use this as your surrounding colour it will be transparant. Don't forget to use 2bit black/white shaders for alfa.
Bad point is the plant will always turn like in doom, but when you make it round enough, like a palmtree it won't be that disturbing.
fimg_v can be found at the Quakaddicted site/tools
http://www.quaddicted.com/tools/
Here's an example of the voreball as sprite, the red surrounding won't appear in Quake.
