mmm, thanks for the Site. These models are GNU and grEat.
I could use the models but I had to do some "strange" things.
First to import the skins with quark, because some models do not have assigned skins. I opened them with the quark and then I imported them with
toolboxes-texture browser - edit-import files - make file links and I imported the skins in format pcx (8 bits to avoid problems and after I use 32 bits).
YES!!! this is the way to import skins with quark.Well, then I put the models in the directory of the models of my mod (progs) together with the correspondent skins.
when I iproved with the darkplaces the model was seen without SKIN.
OPS!
what I did was simply to put the skin in the directory of the mod, BEcausethe skins should not be in the directory progs, but in the same mod directory (same folder directory progs, sound, maps etc.).
Because the engine calls from there.This is really ugly but one can repair putting one texture.pk3 with all the skins (I believe that it would work) or one pak2.pak or something like that.
I believe, nevertheless, that another solution consists (once we have imported the skins in the quark) to transform the models md2 to mdl.this would be another solution.
I hope to have explained myself, sorry for my English.

hi, I am nahuel, I love quake and qc.