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InsideQC Forums • View topic - simplifying mdl model (quake portal gun)

simplifying mdl model (quake portal gun)

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby siska.robert » Tue May 03, 2011 6:26 pm

And what about that ? Was that OK? What the hell?

Do you have some particular example of Valve's fury?
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Postby frag.machine » Wed May 04, 2011 12:12 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ajay » Thu May 05, 2011 10:59 am

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Postby siska.robert » Fri May 06, 2011 9:40 pm

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Postby leileilol » Fri May 06, 2011 10:28 pm

Image
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Postby toneddu2000 » Fri May 06, 2011 10:30 pm

first screenshots. I'm quite a noob in texturing, but in my little spare time I did the best I can
628 tris


EDIT: I can't post images, [img] tag doesn't work, I post here just plain links









RI-EDIT new screeshots - added metal details, normal map glow effect for rings (but only with blender shader. I tried with a glow texture but it doesn't work) and a little of reflection.



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Postby siska.robert » Sat May 07, 2011 8:46 pm

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Postby toneddu2000 » Sat May 07, 2011 10:00 pm

I'll try do the changes

EDIT:
new screenshots. Texturing unfinished.



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Postby siska.robert » Mon May 09, 2011 4:18 pm

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Postby toneddu2000 » Mon May 09, 2011 6:32 pm

I'm finishing the texture and refining uvs. What kind of license do you prefer? Gpl or Creative Commons Zero? For me it's not a problem, it depends under which license are submitted your works.

EDIT: for works I mean not code but of course textures, sound and models
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Postby siska.robert » Mon May 09, 2011 7:43 pm

Currently, my whole mod is GPLv2, but I'm considering changing media licence to CC BY-NC or CC BY-NC-SA in next version.

EDIT: CC0 would be alright, too...
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Postby siska.robert » Mon May 09, 2011 8:59 pm

BTW: I don't get that Charlie Adler reference at all. o_O
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Postby ceriux » Tue May 10, 2011 2:20 pm

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Postby toneddu2000 » Tue May 10, 2011 7:31 pm



done.

If you want animations, just ask
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Postby siska.robert » Tue May 17, 2011 12:24 pm

Ok, here we go!


It doesn't look as good as that blender original, but hey, it's quake! :)

Thanks, toneddu2000! Your gun will be included in next release.
Check out my moddb page, quakers!
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