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InsideQC Forums • View topic - 3D Studio Max for free (features cut for game development)

3D Studio Max for free (features cut for game development)

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

What 3d modeler you use?

3D Studio
3
21%
Milkshape
3
21%
Blender
7
50%
which you made yourself
0
No votes
QMe
1
7%
 
Total votes : 14

3D Studio Max for free (features cut for game development)

Postby daemonicky » Thu May 19, 2011 12:22 pm

Wiki : http://en.wikipedia.org/wiki/Gmax

http://www.turbosquid.com/gmax

You have to register to obtain unlocking phrase. It is free.
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Re: 3D Studio Max for free (features cut for game developmen

Postby GiffE » Thu May 19, 2011 2:40 pm

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Re: 3D Studio Max for free (features cut for game developmen

Postby daemonicky » Thu May 19, 2011 7:49 pm

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Postby ceriux » Thu May 19, 2011 8:04 pm

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Postby leileilol » Fri May 20, 2011 9:59 pm

First off, Gmax is quite out of date - it's from 2002 and lacks a LOT of stuff. It's mostly survived because of the Westwood W3D engine community's use of it.

Second, it's not free - you give away personal info. Personal info is value when it comes to marketing.

Third, 3D Studio Max isn't the only tool ever. Just because the pros use it at most studios doesn't mean it's the #1 tool for a 3d everything. It especially doesn't apply to Quake. "u can use a converter" does not make a comfortable pipeline.

Fourth, 3D Studio Max isn't free. You get a trial. If you use a student edition, be prepared for overrestrictive usage rights put on your work.
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Postby ceriux » Fri May 20, 2011 10:03 pm

nope max is not free, there are plenty of modeling programs out there. some cheap some free. leilei uses blender i think. it wasnt very comfortable for me but others seem to really like it. if your not a pirate and you want a good program for free. be sure to check out blender.
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Postby goldenboy » Fri May 20, 2011 10:11 pm

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Postby leileilol » Fri May 20, 2011 10:14 pm

I just Blender directly to MDL. So underrated.
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Postby goldenboy » Fri May 20, 2011 10:18 pm

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Postby leileilol » Fri May 20, 2011 10:23 pm



ajmdl_export.py is what you want. andrewj did it from the md3 exporter (which is 6903% better than that joke that is "MD2 exporter") so he's a genius.

Also the md3 export scripts here are even better.
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Postby goldenboy » Sat May 21, 2011 1:01 am

Thanks.

That mdl exporter messes up the skin on models that I imported via Noesis/md3 and that have the front/back projection preserved.

It works fine for models I unwrapped myself, it seems.

Sometimes I want to keep the old skin though. :twisted:
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Postby Ghost_Fang » Sat May 21, 2011 5:46 am

the exporter wont touch the skins if they are 256 color bmp and are less than 480 px in length. if not it vertically mirrors the UV map
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Postby GiffE » Sat May 21, 2011 6:54 am

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Postby goldenboy » Sat May 21, 2011 5:16 pm

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Postby ooppee » Sun May 22, 2011 12:37 am

I use various programs.
I actually main in Milkshape 3D - you can laugh now lol
However it's not that "weak" - check out the SoA weapons I did, about 90% of the work on them was MS3D. Weapons referring to are the Mjolnir and Laser Cannon (my edited version of Ruohis' GL for the Prox Launcher was also done in MS3D).
I recommend this for anyone new to 3d Modelling. It's very basic and has a easy learning curve. I've only stuck to it for it's simplicity. On my high poly work I usually start the model in this then improve upon it in one of the below.

Blender I am giving a try, however I am REALLY hating this whole version exclusive plugins. When you update a program - have older plugins work on it too.

Lightwave 3D is another, however FAR from free. I got to learn it in highschool when Animation 20 was introduced in Grade 12. Love it, however it builds things in polys and not triangles - which basically all games use from my experience and converting to triangles in it is horrible. There could be a option to build in triangles - but I haven't seen it.

3D Studio Max. I find it to be the best overall. I just hate the layout to no end. Gmax falls under the same.
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