by leileilol » Fri May 20, 2011 9:59 pm
First off, Gmax is quite out of date - it's from 2002 and lacks a LOT of stuff. It's mostly survived because of the Westwood W3D engine community's use of it.
Second, it's not free - you give away personal info. Personal info is value when it comes to marketing.
Third, 3D Studio Max isn't the only tool ever. Just because the pros use it at most studios doesn't mean it's the #1 tool for a 3d everything. It especially doesn't apply to Quake. "u can use a converter" does not make a comfortable pipeline.
Fourth, 3D Studio Max isn't free. You get a trial. If you use a student edition, be prepared for overrestrictive usage rights put on your work.