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InsideQC Forums • View topic - Nominon Squid monster

Nominon Squid monster

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Nominon Squid monster

Postby DrDire » Fri Jul 01, 2011 8:04 am

I was reading a thread in the gameplay forum where people were talking about a monster that can fly and revive zombies/monsters. I thought I would have a go at making another flying monster, so I looked at some monsters from Castlevania for the NDS, and saw this guy:

Image

So here is what I came up with:

Image

and here it is with the quake palette:

Image

Here are the files if anyone wants to try animating it and putting it into quake (hint hint Madfox) 8)



I am leaving for the whole month of July to do a review course for my board exam so I will be AWOL until after August 5th.
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Postby toneddu2000 » Fri Jul 01, 2011 9:34 pm

I like very much the texture design. Good work!
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Postby frag.machine » Sat Jul 02, 2011 1:01 am

Great job, DrDire. Actually, the mesh fits quite well in Quake's lovecraftian visual. If you could change the skin to look more like rotten flesh with open scars it would help to blend it better yet with Quake.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby xaGe » Sun Jul 03, 2011 4:21 pm

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