Not that I feel that my input is needed, since I do consider myself a bit of a noob (just a little bit

), but I came into the scene in a very similar way, over ambitious, ask for this ask for that, do this for me, tell me some code so i can copy and paste it and maybe change some variables. But during my quest to become a pokemon master, I learned that you can't start modding right away and expect to come out with a fancy, full featured game. You always have that staring mod, the learning mod that most likely flops, but teaches you so much, and what you've learned from those 1, 2, or 3 failed mods/games can carry over to actually make something very good, something you can't expect out of yourself with a few weeks of practice. I came here for help with iHalo, a mod that was released, but i was never proud of it, then it was help with L4Q, which I am not as proud of as I want to me for the sole reason that I asked for so much help. But Conscript however I am pretty proud of, since it was my 3rd-ish project, I took everything I learned from my fails and triumphs in iHalo and L4Q, and incorporated it there. probably 90% of Conscript's content (mostly weapons) is coded by me, my way.
I guess the main point here is that everyone here is willing to help, when they see that you've put forth the effort yourself, but have come across an obstacle you can't seem to get over. Instead of asking questions like "can someone tell me how to make weapons reload?" ask questions like "I have this bit of code for weapon reloading, and for some reason, the weapon won't refill its ammo and/or update the HUD accordingly" *Paste your code here* There are very few people around here that will take the time to write a reloading code just for you, but there is many people here that can look at your pasted code even just glance at it, and tell you where you went wrong. You won't ever learn if you don't ask the RIGHT questions. You can be amazed at what you can learn just by browsing the tutorials section, several times I've taken the time to just browse almost all of the various tutorials, sometimes not even relevant to my objective. Putting forth the effort FIRST, will get you the help you NEED, which you will then LEARN from it, then you can start applying to you game/mod, and the more promising the mod/game the more people will want to be a part of it.
I've grown up and learned so much from all these great people here, Baker, Spike, c0burn, leileilol, MH, Downsider, Ceriux, frag.machine, r00k, and so many more unmentioned have, in some way helped me become the quake modder I am. Many thanks is given, but not enough in my opinion. Lately I've been trying to give back to the community, helping others in any way I can in subject I'm familiar with. In hopes that I can return the favor(s) that so many have done for me.
P.S. Enjoy my wall of text/rant/enlightenment/tips/useless text
