by sniperz227 » Thu Jan 19, 2012 5:37 am
that model is def ripped like most your work but what i will help you with is your info first to reduce poly on a player model would mean deleting some faces, verticies and re modelling it from there, your better off redoing the whole model again to reduce poly's and the psp quake engine can handle a max 1024 tris give or take 512 poly's.. the kuroke engine however can handle i believe 2048 , 1024 poly the reason your model isnt working is probably over the limit