[DISCLAIMER: this is my first foray into modelling so please don't hesitate to dumb down all explanations]
Q: When downloading (my new) models from a (FTEQW) server, why is EZQuake saying
" Host Error: Mod_LoadAliasModel: Model <modelname> has a skin taller than 480"
.. even though I used modelconv to set the texture to 256 x 256?
Hey people,
I've delved into the world of mdl editing using QME (yes I know it sucks, but it was there, I haven't figured out what alternative prog to use, and in either case, using a non-quake editor seems to require complex procedures to make a mdl quake-compatible)... anyway, I've edited/made the basic .mdls I need (based on/heavily edited shamblers, fiends and ogres), have animated them and put them into the qc, they load up and work perfectly with FTEQW Client, BUT when connecting to the test server with EZQuake, we get the message: "GL_Upload8: image too big". Apparently this means the texture size (IIUC the texture is stored in some kind of image file internally, in the .mdl) is too big length/width wise. I looked in QME View->Model Property Editor, 'Edit Model Properties, and under 'skinsize' (which I assume is the same as texture size (?)) it shows a size of 2280 x 117).
I used (thanks Schbirid) to set the texture to 256 x 256, but EZQuake still disconnects when downloading, but now it says:
" Host Error: Mod_LoadAliasModel: Model <modelname> has a skin taller than 480"
Q1: What do I do?
Q2: Why would QME (a Quake specific mdl editor) allow me to create a mdl that Quake (EZQuake) couldn't load? (btw FTE client does load it)
Q3: Can this be fixed/prevented from happening within QME?
Please advise.
thanks,
OneManClan
ps. Bear in mind I'm just starting to get (almost) competent w QuakeC and simply don't have time to become an expert in mdls as well, so if a kind Guru out there can fix this quickly, without breaking a sweat, it would be much appreciated
Here is an example of a mdls EZQuake is complaining about:
The original one (made with QME) which generates the error "GL_Upload8: image too big":
https://rapidshare.com/files/1198268321 ... mbler3.mdl
The one with the texture changed (by modelconv) to 256 x 256, which generates the error "Host Error: Mod_LoadAliasModel: Model <modelname> has a skin taller than 480" :
https://rapidshare.com/files/2908242847 ... ler3_f.mdl