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InsideQC Forums • View topic - Adding a weapon to the 3rd person quake guy

Adding a weapon to the 3rd person quake guy

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Re: Adding a weapon to the 3rd person quake guy

Postby Jukki » Wed Jan 25, 2012 5:04 am

Yeah it does. But thank god that xlink posted a tutorial how to add it for psp :D
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Re: Adding a weapon to the 3rd person quake guy

Postby Error » Wed Jan 25, 2012 6:33 am

yes, that mod was insanely silly, hackish, and extremely hard to use. It worked though. I'm thinking of remaking it with a more friendly user interface.

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Re: Adding a weapon to the 3rd person quake guy

Postby gnounc » Wed Jan 25, 2012 11:17 pm

please do. with some sexy sexy csqc interface.
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Re: Adding a weapon to the 3rd person quake guy

Postby Ghost_Fang » Fri Feb 10, 2012 6:24 am

i once did the seemingly overwhelming task of matching of matching 6 weapons to the player model frame by frame for 107 frames each in QME... It was terrible. All because it was a donated model only existing as a .mdl...
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Re: Adding a weapon to the 3rd person quake guy

Postby Ace12GA » Sat Feb 11, 2012 2:29 pm

It would be wonderful if there was a skeletally animated player model with a simple attachment point for the weapon, and then you could simple link the model in code without any animation. That would make it wonderfully simple to add new 3rd person weapon models.
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Re: Adding a weapon to the 3rd person quake guy

Postby r00k » Sat Feb 11, 2012 4:52 pm

Trickle has a model pack of all the weapons animated, there's also an older one of the original.
http://gfx.quakeworld.nu/details/238/tr ... p-package/
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