Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Moderator: InsideQC Admins
by leileilol » Fri Mar 09, 2012 5:36 am
If you don't see an MD3 then it has no surface texture.
Open the console, read what's missing, then fill in that missing
-
leileilol
-
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
by Ace12GA » Sat Mar 10, 2012 12:14 am
-
Ace12GA
-
- Posts: 56
- Joined: Sat Jan 28, 2012 12:08 am
by Ghost_Fang » Sat Mar 10, 2012 4:04 am
still didn't work :/
unless torso.md3_0.tga doesnt work?
-
Ghost_Fang
-
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
by leileilol » Sun Mar 11, 2012 1:32 am
MD3 isn't MDL, as MD3 actually specifies a real shader name. Don't use the MDL TGA skin workaround for MD3.
The console should report what texture is missing
-
leileilol
-
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
by Ghost_Fang » Sun Mar 11, 2012 3:51 am
It didn't print what was wrong, but all i did was edit the md3 with NPherno's Md3Compiler and made my own paths and now it works.
-
Ghost_Fang
-
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Return to Modeling
Who is online
Users browsing this forum: No registered users and 1 guest