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InsideQC Forums • View topic - Human models

Human models

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Human models

Postby ajay » Fri Jul 13, 2012 6:10 am

I must start by apologising, as I'm sure I've asked this before, but I can't find the thread. Anyway I'm on the search for human models, as in human, non-soldier, non-fantasy ones. Any compatible format would be okay and obviously ones that are legal to use.
Many thanks
ajay
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Re: Human models

Postby toneddu2000 » Fri Jul 13, 2012 7:53 am

have you searched at blendswap.com? A LOT of CCommons models

EDIT: I forgot: if you need a generic human model, have you tried MakeHuman? It's awesome and easy to use. It converts to .obj/.blend files and you can open them in various applications. It generates naked models but you can dress them later! :)
- my first commercial game, made with FTEQW game engine
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Re: Human models

Postby ceriux » Fri Jul 13, 2012 6:44 pm

what tri count? .mdl format? what theme? modern day (sims?) details please? maybe ill have the time to do something.
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Re: Human models

Postby taniwha » Fri Jul 13, 2012 10:21 pm

Also, while it won't fulfill your needs now, learning to model your own will help. There are many good tuts available for modeling in blender, including for game assets. blendercookie.com has a mix of free and $$ tutorials (all good), but $10 will let you go on a download spree for a month: plenty of time to fill an HD with tuts :).
Leave others their otherness.
http://quakeforge.net/
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Re: Human models

Postby mankrip » Sun Sep 23, 2012 7:50 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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